Preparation and Blockbench Setup (0:00 - 1:29)
Ensure you have Blockbench installed and the Hytale plugin added.
- Open Blockbench, go to Files > Plugins, and install the "Hytale Models" plugin.
Extracting Hytale Assets (1:30 - 2:59)
On Windows, press Windows + R, type %appdata%, and press Enter.
- Navigate to Hytale > install > release > package > game > latest.
Copy asset.zip to a new folder and extract its contents. This will create an assets folder. Setting up the Model in Blockbench (3:00 - 4:27)
From the extracted assets folder, go to common > characters.
- Drag playerwithphase.blocky model into Blockbench.
To add textures, click Select Folder (next to the model) and choose the player textures folder within your assets folder.
- Select player grayscale for a standard look.
(Optional) Import attachments like eyes.blocky model, mouth, or hair from body attachments under the Collections tab on the right to better visualize your animation. Animating the Character (4:28 - 7:09)
Go to the Animate tab in Blockbench.
- Click Add Animation and give it a name (e.g., tutorial animation).
- Select parts of the body (e.g., the head from the right tab) and use the rotation tool to create keyframes on the timeline.
- Move the timeline slider and adjust rotations to create your animation.
Importing the Animation into Hytale (7:10 - 10:13)
Save your animation in Blockbench as a .blockyanim file (e.g., tutorial animation.blockyanim).
- Navigate back to your Hytale game folder: %appdata% > Hytale > user data > saves.
Find your desired world folder (e.g., tutorial world). Go into the mods folder and locate your asset pack folder (from the previous tutorial).
- Open manifest.json with a text editor.
Change "includesAssetPack" from false to true and save the file. Inside your asset pack folder, create a new folder named common. Inside common, create a folder named characters. Inside characters, create a folder named animations.
- Move or copy your saved .blockyanim file into this animations folder.
Quit Hytale to the main menu and reload your world for the game to recognize the new assets. Using the Animation in Hytale (12:05 - 13:26)
In Hytale, open the Creative Tools and go to the Asset Editor.
- Select your asset pack. Under the common tab, you should see your animation (e.g., tutorial animation). This confirms successful import.
- Go to Server and find your character (e.g., custom human tutorial).
In the character editor, go to Animations and click Add new animation. Give it a name (e.g., tutorial animation) and click Insert. An error will appear, which is normal.
- Scroll down to find the animation you just added, expand it.
Expand the animations tab and click the plus icon. Another error is normal. Expand item zero, and under the animation option, click to browse. Ensure you are in your asset pack and select your .blockyanim file (e.g., tutorial animation.blockyanim).
- Open the Machinima tool (press N) and create a new scene.
- Add an actor of type entity and set its model to your custom human.
- Select the actor, go to Events > Add event > Animation.
Edit the event and type the name of your animation (e.g., tutorial animation).
- Add a new keyframe and play the scene to see your custom animation in action.


